Beryl Summer Gladiatorial Games

High Seas Hijinks

High Seas Hijinks

The rainy season has ended and all the cisterns are full so there is still plenty of water in the arena for more high seas hijinks.

Ship to Ship

The arena still has water in it due to the previous months flooding. Crews are brought in to configure it into a mock sea battle stage.

Scenario

The objective is for the ‘contestants’ to cross the flooded arena. First by swinging off ropes onto raised floating platforms representing defended ships. they must swing cross 3 water hazards and two defended platforms to reach the other shoreline which is also defended. Contestants draw lots for a random item from the armory before entering the arena. They are then released onto a platform along one side of the arena where there is another random item for their use while they get their bearing. They are then to swing across, land on the ship platform, fight any opposing forces, swing across to the next platform, fight off or defend against them as well, then swing back onto shore on the other side. fighting their way thought the gate.

Arena Layout

c c c c c c c c
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~ s s s s s s ~
~ s s s s s s ~
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~ s s s s s s ~
~ s s s s s s ~
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x x x x x x x x

Rules

Point Rewards

  • +1CP and +1AP for participation.
  • +1AP for finishing the course and surviving (Total = 1CP, 2AP)
  • +1CP for the winner. (Total = +2cp and +2AP for winner)

Cash Rewards

The Cage

Scenario

Arena Layout

Rules

Point Rewards

  • +1CP and +1AP for participation.
  • +1AP for finishing the course and surviving (Total = 1CP, 2AP)
  • +1CP for the winner. (Total = +2cp and +2AP for winner)

Cash Rewards

Comments

templeorder iWulf

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