Ali "The King of the Ring"

Unarmed/Unemcumbered/Boxer

Description:

Aptitude: Kinetic 4 [Core: no kits, etc.]

MUS 8 (1)

STA 6 (
1)

VIT 8 (1)

HLT 6 (
1)

CRD 6 (1)

RCT 6 (
1/2=3 IM= 9)[PunchesHand/Arm Strikes= +3+4=7 IM= 13]

PER 6 (1)

INT 4

RSN 3

SAN 3

CHA 6 (
1)

WPR 2 (-1)

Appearance = 5: Male, Age = 18, Hair = Red, Eyes = Green

Size = 15 (1 Dmg), Height = 6’, Weight = 195lbs.

Constitution = 63

Resilience = 15 * 8=120+18=138

Enc. Cap. = 8 * 15=120 [Unemcumbered Style: 60]

Chi = 32+5=42

Init. = 8 13


Traits


Upbringing: Urban Upbringing, Good Luck= 4cs, simple or, 1 re-roll per session, Synergy Fuel (20), Mana Pool (40), Danger Sense (Personal Danger/defensive actions only, Toughness 3 (3×6=18)

Kinetic Faculty 4 [Power/Pull]

Chi = 32+5/5= 42

‘Power’ [5 chi] (
1 self/-1cs opponent; Grapple, Fend, Evade, Melee)

‘Pull’ [5 chi] Lagged target with-in 5m, Dubbles Imidiate/Direct actions.

Skills

Combat: Grapple 4 (2=6/7 w/chi)-(Background: Born in Beryl and Trained as a Pit-Fighter/Boxer), Melee/Martial Arts(Unemcumbered-style/Boxing-style)/ 6(2=8/9w/chi), Fend 3(+2+1=6/7 w/chi), Evade 3(+2+1=6/7 w/chi), Soak 3 (+2+2+1= 8)12+2= 5 Dmg-reduction: vs. Unarmed; +12+3+3= 9 Dmg. reduction/Insightful soak=4 Auto/per session/Insightful Defence= 1 Full-Auto Fend/per session], Personal Tactics 2(1cs=3)(1 Int., 1RS vs. InteruptionResist KB/level, Avoid Manuvers apply to 2 Attacks), Team Tactics 1(1= 2; able to Block/Fend for Teamate/other),


Familiarity Groups: Small/Blades, Cesti/Unarmed



Athletics: Jumping 1 (2=3), Climb 1 (2=3), Swim 1 (2=3)


Misc: Survival; Urban/Streetwise 1, Pit-Survival/Fighters 1 (Crowd Working 1CS= 2), Lore/Familarity 1 (Beryl/Home1CS= 2), Speak: Gladinorian 4, Anatomy 3 (1CS= 4) (Presure Points/Vital organs/Knowledge of anatomy: per 2 ALU = reduces penalty of a aggravated wounds/incapasitation strikes by 1/level 4= -4CS2CS=-2CS)

Combat

Style: Unencumbered [60 ENC/Max.] [Current ALU: 10/11 with Chi]

Non-encumbered fighting is a combat style of specialization in
advanced combat relying on the completely unfettered movement and
senses of the character to leverage them to their utmost in combat.
Non-encumbered means the character can have ENC no greater than half
their EC, regardless of adjustments.



1 1 initiative

2 +1 CS on Soak checks

3 +1 damage reduction from Soak

4 -1 min. MUS with items

5 +1 CS on Evade checks

6 -1 min. CRD with items

7 Insightful Soak: Automatic full success soak; INT uses per session***

8 Insightful Defense: 1/per session; full auto-fend

9 Insightful Evasion: 1/per session; full auto-dodge [w/chi]

10 Artful Aviodance:???

Current Level of M.Arts: Lvl 8/9 Abilities


Combat


Style: Basic Unarmed Martial Arts

[fend] Can parry melee weapons with a reach of 1 with an unarmed parry

[melee] Knock Back: +ALU x 10 on a full hit for calculating KB vs. unarmored [Dmg80/90KB]

[grapple] Hold maneuvers do fatigue damage (at initial success only) = ALU; even to armored opponents [8/9
DM]

[evade] For each 4 ALU, another evade maneuver may be attempted as counter to an already targeted action; it still takes 2 AM. The results are combined to assess total result degree countered. [+1EM]

Combat


Style: Boxing [Hand Strikes/Punching]

Every 2/lvl= 1 RSP/IM for PunchesHand/Arm Striking Actions 4IM]

Every 4/lvl= +1 Punch/Strike Dmg./Resist +1 Soak Dmg. [
2Dmg/Resist to total]

All Full Results w/Punches+Hand Strikes are considered Real Dmg. [Unless Pulling Punches]

Tactics: Mostly trust to Combat styles for defense: [Martial] Hand-to-Hand/Grappling-Cesti,

Equipment

Basic clothes (2 sets), Red/Black Hand Wraps and Red Face Mask and, Black Arm Wraps

Weapons: Light Cesti [Improved Heft 1 Base Dmg (2 AM/5 damage-real/dyed Red)





Currency: 200 silver crowns: -200500= 500sc

Winnings= 500

Total Starting CP= 86

CP = (Forwarded: 3)= 3-1+2= 4

AP = (Forwarded: 2)= 2-2+1-1+2= 2

Bio:

Came in third in Rope Crossing Challange and, in Last man standing but, I made Butterfly feel the sting of a trained boxer. Rules may change now for Style: Boxing, depending on Berger’s feedback during fights?

Good use of combination of styles(Unencumbered/Boxing/Basic Martial Arts) and tactics(Personal/Team). Made him formitable against targets with higher base dmg. weapons due to his speed, skill level, +DM and, luck. Still went down hard but, alive due to Royal’s subduing damage manuvers and, Leather Armor.

Ali "The King of the Ring"

Beryl Summer Gladiatorial Games templeorder houseoftheredrose